Armor Games Studios is a loving group of talented and enthusiastic folks publishing wonderful games on PC, console, mobile, VR, and beyond.
Armor Games Studios is a loving group of talented and enthusiastic folks publishing wonderful games on PC, console, mobile, VR, and beyond.
In 2004 we opened the popular Flash games website ArmorGames.com, which led us to work with an incredible array of talented independent creators - even before they were called indies!
We expanded into publishing in 2011 to support them and others, with a focus on building supportive, sustainable pathways for making games (which you can learn more about on our publishing page).
To date, we’ve launched over 25 amazing titles across PC, console, and mobile, including The Last Stand: Aftermath, Bear & Breakfast, Swords & Souls: Neverseen, and more.
We remain wildly independent, excited about games and developers, and driven to be the best version of what we think the games industry should be: kind, cooperative, and inclusive.
We're kind to each other and ourselves.
We believe everyone deserves to be treated with respect and we work hard to be inclusive, lifting voices that need to be heard. We practice self-care and strive to enable sustainable game development for ourselves as well as our developers.
We do things right, even when it’s challenging or difficult.
Trust is vital to our company. From the moment we meet a game developer to the day we push their game live, developers trust us with their art and vision. We strive to be the company that does right, whether it is seen or unseen.
We build incredible experiences that set a high bar in excellence.
We care about the quality of our work, and how important it is to create amazing games. Our players know they’re going to have a memorable time from title screen to credits screen.
Daniel McNeely opens ArmorGames.com as a small Flash game website featuring just a handful of games.
The Armor Games Office opens in Irvine, California, with the first employee (John Cooney) being brought on-board to make Flash games for Armor Games.
ArmorGames.com grows quickly! By the height of the Flash Games renaissance, ArmorGames.com became one of the largest Flash Game communities on the internet, focused on a hand-curated, supportive approach to its content. Games like Crush the Castle, Achievement Unlocked, The Last Stand, Gemcraft, and others become some of the most played games on the internet, ever. The team continues to grow and moves into a larger office.
Armor Games launches its first mobile game, Crush the Castle, ushering in the beginning of publishing for Armor Games.
Armor Games launches its first PC title, Super Chibi Knight. Armor Games would soon go on to launch games like The Adventure Pals, Pinstripe, and Gemcraft: Chasing Shadows.
John Cooney becomes CEO of Armor Games. Armor Games institutes a four-day workweek and new employee benefits to further its mission of work/life balance. Armor launches its 25th PC title, The Last Stand: Aftermath, our most successful title to-date. Armor expands into VR, new publishing regions like Japan, and into physical/retail sales.
We have so much more to do.
Armor Games launches Bear and Breakfast, our largest collaboration to date. We expand benefits for employees to include menstrual, menopause, and miscarriage leave. Our Team size grows and we return to in-person events for the first time since the pandemic.
Dora Breckinridge
Director of Games | She/Her
After nearly a decade as an indie gaming journalist, Dora brings her passion for games and the people who make them to Armor Games Studios as both one of our producers, and our Director of Games.
Sean McKenzie
VP of Operations | He/Him
Sean's been on the art, design and programming sides of games, and now helps developers build and share their dream games as our VP of Operations.
Ivan Stanijic
Sr. QA Associate | He/Him
With an eye for detail and boundless enthusiasm, Ivan works tirelessly to help test and provide feedback for our games early on.
Tasselfoot
Master Game Wizard | He/Him
10 year indie game industry veteran who specializes in playing, breaking, and fixing games. Since 2012, Tass has championed and overseen the launch of hundreds of web titles.
Michelle Lega
Senior Producer | She/Her
Michelle supports our indie teams as senior producer, bringing a high level of care, organization, and love of small cute animals to the team.
Gabrielle Nguyen
Senior Release Manager | She/Her
Gabrielle is our release manager, bringing a tireless positivity, creative care, and keen eye for detail to our team from her background as a producer.
Elza Vucane
Senior Business Development Manager
| She/Her
Elza is our business development manager! She keeps us on our toes and things rolling with a great attitude and enthusiasm for everything indie.
Ariana Perry
Marketing Coordinator | She/Her
Ariana is our marketing coordinator and honorary space cowboy. She aims to uplift developers, celebrate games, and spread kindness, 280 characters at a time.
Jen Taclas
QA Associate | They/Them
Jen is our QA Associate! They help us find the tiniest of bugs because they are the strongest of us all.
Lance McNearney
Lead Software Engineer | He/Him
Lance handles web development and infrastructure for all of our websites. He has over 20 years of experience in software development across a variety of technologies and industries.
Daniel McNeely
Founder | He/Him
The passionate owner and founder of Armor Games, Dan is a publisher with a drive and enthusiasm to bring even more great indie games into the world.